Jack Magus

Local weatherman and novice wizard of the White Council

Description:

This is the template – needs to be filled out

Rank: Seasoned

Attributes Skills Aspects
Agility d10 Shooting d10 Best defense is a good offense
Smarts skill
Spirit skill
Strength skill
Vigor skill
skill
Pace skill
Parry skill
Toughness skill
Charisma skill
Hindrances:
  • Vow (minor) – Hippocratic Oath
Edges:
  • edge – explain
Powers Cost Range Damage/Effect Duration Trapping
Healing 3 Touch Removes a wound on Success, 2 with a raise Instant Laying on of hands, the wound and her hands glow with white light
Detect Aura 2 Sight Detects a person’s nature, whether good or ill 3 An extension of her fairy senses, by focusing on a person she can discern their intent toward her and her allies
??? 2 ??? ??? ??? undefined at this time
Gear:
Weapon Range ROF Damage Notes
handgun 12/24/48 1 2d6+1 AP:1, semi-auto
handgun 12/24/48 1 2d6+1 AP:1, semi-auto
handgun 12/24/48 1 2d6+1 AP:1, semi-auto

Other items

Bio:

Jack Magus

Savage Dresden RoberiusRex